Toys and games, 2008-2018
Creative technology, game design

This is basically a grab bag of little things I've made over the years, usually chasing a ridiculous idea until it becomes something tangible.

Tic Tac Tic Tac, 2018. In this simple variation of Tic Tac Toe, placing your mark causes any marks adjacent to it to flip. I was surprised by how complex the gameplay turned out to be.

Six screen shots from the tic tac toe board, showing the progression of a game.

Subway Tracker, 2016. The New York studio for Moving Brands was near several subway lines, but frequent delays and closures slowed down everyone's commute. I built this wifi lamp to query the MTA's status updates so we could quickly see whether we needed to plan an alternate route—or go eat dinner until everything cleared up.

3 images of the lamp showing green, amber and red lights—corresponding to good, potentially delayed, and delayed statuses.

Generative mobiles, 2015. After seeing an Alexander Caldwell exhibit, I wrote a Processing sketch that automatically generates 3D-printable models for mobiles. It required some trial and error and a revisit of high school math, and I keep meaning to rewrite it in javascript, with a nicer interface, and to support more interesting shapes.

Screenshot of a basic interface for generating mobile elements and exporting them as STL files. A 3D-printed mobile, made of black plastic discs and rods.

Sine Sole Soleo, 2010, side project at Tinker London. When I lived in London I appreciated the many ornate sundials in the city—but given the cloudy climate, they were generaly useless for telling the time. Sine Sole Soleo (without the sun I'm silent) is a tongue-in-cheek response. An indoor sundial, it responds to light from any direction and adjusts its position until a shadow falls on the correct time. It was exhibited at Watermans Arts Centre in September 2010.

Photo of the sundial with a desk lamp shining on it.

Competitive picnicking, 2008, with Mike Dory, Adam Simon and Scott Varland. We thought the name was funny. Competitive picknicking is a game of Go Fish writ large, using picnic ingredients instead of cards and ending in a shared meal. The game was run at the 2008 Come Out and Play Festival in New York City and the 2009 Adelaide Film Festival in Adelaide, Australia, and it is included in The Games Bible by Leigh Anderson.

Four photos showing a game of competitive picnicking being played in a park.